Admission Packet
A minimum number of cards that you must purchase as the price
of admission. Typically you must purchase an Admission Packet,
which usually contains three to six card for every regular
game, and may also contain some special games. Exactly what
is part of the Admission Packet varies from hall to hall.
Bingo Board
A display board, usually electronic that lights up showing
each number as it is called.
Blackout
pattern where you must cover the whole card to win. Usually
50 to 60 of the 75 bingo numbers have to be called to cover
all the numbers on a card. But blackouts in as few as 43 numbers
have been recorded (Same as coverall).
Blower
A forced-air device that mixes the bingo balls and dispenses
them to the caller who announces the number and displays it
on a bingo board.
Bonanza Bingo
A progressive coverall Jackpot that is usually played as the
13th game of the session. Forty-five numbers are drawn before
the session and players mark them on separate cards and set
aside. There is an additional fee to play this game, usually
$1. The countdown begins at 48 numbers or less and go up one
number per week to 52 numbers or until won. The amount of
the jackpot is determined by card sales for that game.
Buy-In
Buying bingo cards or an Admission Packet (see above). Converting
cash into bingo cards.
Caller
The person (or machine) who calls out the bingo numbers for
the players.
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Card
A card containing 24 numbered spaces and one free space (blank),
with which you play BINGO. The numbers are assigned at random
on each card and are arranged in five columns of five numbers
each by five rows (5 x 5 = 25 in total including the blank
square). The numbers in the B column are between 1 and 15,
in the I column between 16 and 30, in the N column (containing
four numbers and the free space) between 31 and 45, in the
G column between 46 and 60, and in the O column between 61
and 75. Players have thousands of unique (unduplicated) cards
to choose from. Some manufacturers print unduplicated series
of 6,000 cards. There are also series of 9,000 cards available.
Hard cards and Flimsy cards have a series number printed on
them. For example, card number 1252 will always have the same
numbers in the same spaces.
Chat room
A screen displayed alongside your game where you can type
in messages to other players and read their reponses.
Consolation Prize
The prize or prizes offered on some special games if there
is no winner in a predetermined number of calls.
Coverall
pattern where you must cover the whole card to win. Usually
50 to 60 of the 75 bingo numbers have to be called to cover
all the numbers on a card. But blackouts in as few as 43 numbers
have been recorded (Same as blackout).
Dauber
Bingo dauber is ink-filled bottle/pen with a foam tip on it
used to mark called numbers. When you touch the bingo card
with the foam tip it marks the square.
Early bird game
A bingo game that starts before another regularly scheduled
game.
Flimsy, Flimsies
Bingo cards printed on thin sheets of paper. There are usually
three cards printed on a single sheet but flimsies are also
printed in one, two, four, six or 9-card formats. Typically
a flimsy sheet costs one or two dollars and a win on a flimsy
on a special game usually pays quite a bit more than a win
on a regular game. Also called 'Throwaways' in some areas.
Free space
The middle square of the card. You get it free every game
and it counts towards your winning pattern.
Free Space
The center square of the card, which does not have a number
assigned to it. It's like a Joker or a Wild square. You get
it free every game and it counts towards your winning pattern.
G.T.I., T.E.D.
An electronic dauber system used to play multiple packs at
once. These usually require a rental fee and only one is allowed
per player.
Game Board, Gameboard
An electronic display that is attached to the bingo board
to show the pattern needed to win that particular game. It
looks like a bingo card and shows what variation of bingo
you are playing on that particular game on the program. For
example: four corners, chevron, regular, blackout, etc.
Game room
Some online games divide the players into game rooms. The
smaller group makes a more manageable chat room.
Game Room
Some online games divide the players into game rooms.
Hard Card
A bingo card printed on heavy cardboard material usually with
shutters to cover each number as it is called out.

Hardway Bingo, Hard-Way Bingo
Bingo in a straight line without the use of the free space.
Jackpot
A big prize usually awarded for achieving a difficult pattern
(such as a blackout) within a specified number of balls.
Lucky Jar, Cookie Jar
A container with cash. You win the contents of the lucky jar
if you bingo on the lucky number. The lucky number is usually
the first number called at the beginning of a session. Money
is added to the jar every time the lucky number is called
or if the caller makes a mistake in announcing the game. Usually
you can win the lucky jar only on regular games. There is
no lucky number in play on special throw-away games.
Minimum Buy-In
The least amount you must spend to be eligible for prizes.
Money Ball
A number drawn before the game that will double a player's
winnings if bingo is hit on that number.
Moonlight Bingo
Session of bingo that starts late at night, usually about
10:00 pm.
Multiple Winners
Two or more players bingo at the same time. When this happens,
the cash prize is divided among them. For example, if there
are five winners on a $500 game, they each receive $100.
Nicknames
This is a way of announcing or repeating the Bingo number
drawn in a humorous way. In a crowded, noisy room, it also
helps to confirm the number called. Bingo play using nicknames
persisted in British Bingo halls until faster computer draws
replaced air-blown balls.
On
A player is said to be On when one or more cards they are
playing lacks only one number for a bingo.
On The Way
The game played on the way to the blackout game. It is played
prior to the blackout on the same card. First the preliminary
game(s) are played and then more numbers are called until
there is a blackout.
Pattern
The shape you need to cover on your card with called out numbers.
You only need the numbers that form the pattern to win the
game. The most basic patterns are straight lines in a horizontal,
vertical or diagonal direction. One popular pattern is the
“blackout” or “coverall” where you have
to cover the whole card to win.
Payout
The percentage of sales paid out by the House. The average
payout among all bingo halls is approximately 75 percent.
This compares with a payout of approximately 45 percent on
state lottery games.
Postage Stamp Pattern
Matching four numbers to form a postage stamp (a 2 x 2 grid)
in any of the four corners.
Progressive Jackpot
A Jackpot that gets bigger until it is won. It builds daily,
weekly, or monthly if it is not won in a specific number of
calls. If there is no winner in X number of calls, consolation
prize(s) of lesser dollar amounts are paid. Different variations
of progressive games add dollars or numbers, or both, to the
jackpot. There is usually a separate buy-in for Progressive
Jackpot games.
Rainbow Pack
A paper pack that allows players to play for three or four
different prize denominations at once.
Reno Night
An evening of casino games like blackjack and roulette. These
are sometimes held in bingo halls but more often in restaurants
and hotels, Eagles & Elks clubs and other fraternal organizations.
Session
An entire evening or daytime program of bingo consisting of
regular games usually played on hard cards and special games
played on throwaways, flimsies or paper sheets. A session
usually lasts somewhere between two and a half hours and three
hours and 15 minutes.
Six-pack, Nine-pack
Six or nine numbers in a block on one card.
Special
Games that usually are played with a different set of cards
than the pack purchased at admission.
Speed Bingo
A variation of regular bingo. Numbers are called very quickly
and you can bingo in as few as three numbers. Usually played
before or after a regular session.
Speedgame, Speed Game
A coverall that is called very quickly. It is sold as a special
game one card at a time.
Speedgame, Speed Game
A bingo game in which the winner splits the sales of the game
(the pot) with the bingo hall or House. For example, the winner
might get 60 percent of the sales and the house would keep
forty percent.
Split Pot
A bingo game in which the winner splits the sales of the game
(the pot) with the bingo hall or House. For example, the winner
might get 60 percent of the sales and the house would keep
forty percent.
T.E.D., G.T.I.
An electronic dauber system used to play multiple packs at
once. These usually require a rental fee and only one is allowed
per player.
Texas Blackout
A variation of bingo. The first number called will be either
odd or even. If the first number called is Even then all the
even numbers on all your cards are Wild (Jokers). Cover all
the even numbers. If the first number called is Odd, cover
all the odd numbers. The game then proceeds to a blackout.
Throwaways
Bingo cards printed on thin sheets of paper. There are usually
three cards printed on a single sheet but flimsies are also
printed in one, two, four, six or 9-card formats. Typically
a flimsy sheet costs one or two dollars and a win on a flimsy
on a special game usually pays quite a bit more than a win
on a regular game. (Usually called Flimsy or Flimsies).
Validation
Eligibility required to win additional jackpot amounts. Price
varies by number of cards played.
Wild Number
Usually played on a double bingo that leads into a triple
bingo. The first number out of the hopper determines the wild
number. For example, if 42 is drawn, all numbers ending in
2 should be marked off.
Wrap Up
The name of the last game of a session.
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